Chapter 6 Programs:
- wireSphere: wire frame of recursively generated sphere
- shadedCube: rotating cube with modified Phong shading
- shadedSphere1: shaded sphere using true normals and per vertex shading
- shadedSphere2: shaded sphere using true normals and per fragment shading
- shadedSphere3: shaded sphere using vertex normals and per vertex shading
- shadedSphere4: shaded sphere using vertex normals and per fragment shading
- shadedSphereEyeSpace shows how lighting computations can be carried out in eye space
- shadedSphereObjectSpace shows how lighting computations can be carried out in object space